object inheritance


I decided to try out object inheritance in a way that prevents me from using objects to create more mess than i would need.

So in order to work like this i have only single object class used for everything and then a scene class used for constructing scenes full of objects.

So far, it looks promising and i make progress very fast snail like movement. The trail leads to an alligator pit which i need to skip sometimes like the TOM from the atari consoles. This is hard to do, so please be more quit than usual so i can work alone. Haha :)

It is just done in a way like unity but not the same output. But it will change my look at the game development i hope for it.

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